I’ve never worked with Linux before (unless that one math module counts) but it can’t be too difficult, right? My composition skills could always do with improving also.Ĭhristian Guthrie, who informed me of not being successful with my MPC First Steps application, was able to tell me which departments hired interns. I need to work on my ability to paint photo-realistically.
Seek out photographic reference material, where needed.Work with Environment and Compositing teams to ensure shots are delivered to the very highest standard.Work closely with the Lead Digital Matte Painter and VFX Supervisor to ensure that DMP meets any concept design or client requirements.Communicate regularly with Production and Leads regarding schedules and deadlines while maintaining the highest standards.Assist with and develop the look of a shot/sequence in liaison with the show Lead and Supervision team.Able to create photo-realistic digital matte paintings in Photoshop.DMP artists will work closely with CG and Composting departments and therefore must have a basic knowledge of the practises of each of these disciplines.” “A strong understanding for real world materials, lighting and composition is essential. This is Framestore’s requirements for the DMP role: If all fails, at least I will have learned and developed my skills for work elsewhere!:) Hopefully, I will be prepared enough with a more targeted showreel to be successful before my placement year ends, and if not, I can always try again for their graduate traineeships once that time comes. Seeing as I didn’t get accepted into the MPC First Step internship for lighting, I figure that I need to look more closely at the job requirements and build my skills from these.
#Maya 2016 tutorial crow series
You should now add some check to this code, the most basic being checking if the selected object is a mesh!Ĭontinue to the next tutorial in this series here.He also suggested keeping an eye out for the internships from MPC, DNeg and Framestore as this is how he got into his job.
Now you can take out the line that creates the sphere and make it work with any geometry you have selected in the scene. tPosition(newVertexPosition, om.MSpace.kObject) NewVertexPosition = om.MPoint(uCoords, 0.0, vCoords) MyMeshVtxIt.getUVs(uCoords, vCoords, faceIDs) tPosition(newVertexPosition, om.MSpace.kObject) myMeshVtxIt.next() MyMeshVtxIt.getUVs(uCoords, vCoords, faceIDs) newVertexPosition = om.MPoint(uCoords, 0.0, vCoords) then we iterate using a while condition until the iterator has not reached the last vertex (isDone()) MyMeshVtxIt = om.MItMeshVertex(myMeshDagPath) Time to iterate over all vertices of the mesh (with MItMeshVertex) and set each vertex position to the 2d position of the first uv coordinate:
We now need to get the Dag path to the selected object (the sphere we have just created): Let´s start with the basics: import maya cmds and OpenMaya:
#Maya 2016 tutorial crow how to
In this tutorial I will show how to write a simple Python script that uses OpenMaya to set the positions of points from a mesh to match the UV coordinates of each point.Īs one vertex can have multiple UV coordinates (as many possible UV coordinates as faces connected to the vertex), I will be using only the first UV coordinate in this script. I am doing this as many people asked me for my UV blendshape deformer. This is the first tutorial that should lead to creating your own UV blendshape deformer in Maya.